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Tim Sweeney says that 5,000 teraFLOPs is a good approximation of reality.

At Design, Innovate, Communicate, Entertain 2012 (D.I.C.E 2012) Tim Sweeney gave an interesting presentation about the future of graphics in video games. Tim is the founder of Epic games by the way. One of the most interesting statements that he made is that for computer graphics to reach a 'good enough" approximation of our reality it will take graphics hardware that can perform 5,000 trillion floating operations per second or 5,000 terraFLOPs. To put that into perspective, the HD 7970 can perform 3.788 terraFLOPs and if the leaked GTX 690 specs are true, it will be able to perform 6.144 terraFLOPs.

So a graphics card will have to be over 800 times more powerful than the GTX 690 to be able to perform 5,000 terraFLOPs. How long do you think it will be until that happens?

 

GameSpot video of Tim Sweeney's presentation

1 Comments
Monday, February 13, 2012 3:51:22 PM
Pelter
Member
Interesting read, I am glad to see that EPIC decided they show interest in improving graphics beyond console standards with their engine, they were typically all console oriented but with the recent statements it seems like EPIC wishes to push the boundaries of maximum pc capable graphics.

Im not sure if I agree that you need 5000 TFLOPS to just be "good enough". Maybe for a sharpeye graphics nut like me who notices all graphical inperfections in a game that make it unlifelike, but I have had people (who are not graphics nutz or play console games at low resolutions) watch me play Witcher 2 before and say that it is almost lifelike looking. I am personally going to say, for the average person to think a game is lifelike or "good enough" should happen within the next 10 years due to how many people are just saying that the games I run on my GTX 480s are damn close to lifelike.
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