Release Date: December 30, 2010
E3 Gameplay Demo
The suit is back! Only the simplified it to make it easier to use. One reason for the change is that this time, the game is coming to consoles. The other reason is that the developer thought it was a good idea. To that I say, 'whatever'. This time you are either in attack mode (armor and strength) or stealth mode which turns on the cloak. Apparently the Speed power is gone. The second change has to do with the setting of the game and the level design. Crysis 2 takes place in a partially destroyed New York city and the levels are no longer vast and fully explorable. Like Halo, there will be one way in and one way out of each 'orchestrated sandbox'. The third important change is the improved enemy AI. Different enemy types will attack using different attack patterns and tactics.
Dead Sapce 2
Release Date: January 25, 2011
Live 15 Minute Demo from E3
You need to play this game. I don't care what platform you play it on, please play this game. The first one was so fucking bad ass and all the videos and previews I have digested about the sequel have me totally pumped to play it. This sequel will get you uncomfortably close to more hideous types of necromorphs, you will have more engineering and mining tools to misuse, and you will learn more about the religious zealots known as the Unitologists.
F.3.A.R. (or F.E.A.R. 3)
Release Date: 3rd Quarter, 2010
E3 Official Trailer
Co-op is new trick up the sleeves of this game's developers. You and a friend will be able to progress through the bleak and terrifying game as the ghostly Paxton Fettel and series' protagonist known only as Point Man. Fettel has the added special abilities of being able to possess humans and throw objects with telekinesis. At this point I don't know if Point Man will have any special abilities aside from his usual enhanced reflexes (or bullet time). According to those who got to play it, the game has made a lot of progress in a short amount of time and it will be even better when release day arrives.
Release Date: TBA 2011
I have never played an XCOM game before but this teaser trailer has certainly captured (and probed) me. Black blob-like alien life forms are attacking 1950's America and you are an agent of the Extraterrestrial Combat Unit (XCOM) who must fight the alien menace. The world looks very real and when the really weird and strange shit starts to happen, the game does a great job of making you feel the same sense of awe and terror that the NPCs are feeling.
Release Date: February 22, 2011
E3 'You scared the dick off me!' Demo
Have you ever wanted to conduct a murder symphony complete with light, sound, slow motion and gushing blood? Then this game was made for you. They hired someone to read your mind and then they designed a game based on what they learned from you. This game is colorful and looks super fun. I really hope it is made to take care of DirectX 11 and advanced graphics options because I really want to use this game for benchmarking.
Release Date: 1st Quarter, 2011
Live Demo from E3
Brink is a whole lotta game. There are two warring factions in the game world and you can play through a distinct campaign as a member of each. Add to that the fact that multiplayer is not a separate mode. Your friends can drop in and out while you play at any time and you are always earning valuable XP if you are playing Brink. The XP is used to augment your character, get or improve your abilities and obtain or upgrade your weapons. This is not ordinary character customization either. You can make your guy look like Marcus Fenix and in seconds you can make him look like Woody Allen. One more thing that has to be mentioned is the Smooth Movement Across Random Terrain (SMART) system. In real life you do not get stuck on furniture or steps and the wizards at Bethesda have made that a reality in Brink. Tell your character which way to go and he'll jump over, slide through, or duck under whatever is in his path. It is automagical!