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R600 Die Shots

Hardspell has an article up about some recent pictures of R600 that surfaced in the last 48 hours or so. The chip is huge, but actually doesn't look quite as big as G80, that's the 80nm process coming into play. Check out the translated version at the link below, and thanks to Track for pointing this out.

R600 pics @ HardSpell


15 Comments
Monday, November 27, 2006 12:44:25 AM
MrWizard6600
guest
hahaha translated sites are funny.

but seriosly, how big is that chinese coin in comparison to a quarter?
Monday, November 27, 2006 7:31:31 PM
I tried to find that aswell, but the Chinese dont have a 10 coin.. Take a look at the CPU comparison for now.
Monday, November 27, 2006 7:47:26 PM
David
Senior Member
Ya but its weakness is raster ops and texture units. Hopefully in dx10 geometry will replace texture units.
Friday, December 01, 2006 10:14:51 PM
The 8800's weakness is ROP and Texture Units, the R600 currently has no known weakness.
Saturday, December 02, 2006 7:15:55 PM
David
guest
Technically it's not since it all divides evenly on the 8800gtx its 42-43 pixel,vertex,and geometry.
Monday, December 04, 2006 9:49:46 AM
chronic
guest
from what iv seen the actual size of the metal around the gpu is the same size as the x1900 xtx
Saturday, December 09, 2006 1:56:15 PM
Mike
GPUReview Founder
...8800's weekness is ROPs and texture units? where the hell are you getting that nonsense from Track?
Sunday, December 10, 2006 3:43:15 AM
@Mike: Sine u asked so nicely, ill tell u.
The 8800s have no weakness because its not like a part of them is bottlenecking the rest. But if i was to say wich part is the weakest, it would have to be the Texture Fill and the Pixel Fill. The Texture fill is 4 times less than the Shader operations (4:1) and th Pixel fill is 5.3 times less (5.3:1). Do u need more than what there already is? ATI dosent think so, and if so then it is a bottlneck and if it is a bottleneck then it IS a weakness because then having more would be better.
Tuesday, December 12, 2006 3:32:32 AM
Li TsungLin
guest
It is a Taiwan coin, and its diameter is 25mm.
Saturday, December 16, 2006 11:12:01 AM
Mike
GPUReview Founder
@Track Those ratios are absolutely meaningless.
Saturday, December 16, 2006 1:01:53 PM
@Mike: Unless ATI is right in their claim that games require much more shaders than textures, then ur going to need more textures than 1/4 of the ammount of shaders. In any case, ur claim that ratios are meaningless is only valid if all u want to do is compare performance beetween cards. But thats not the only thing that is important for those who want to understand the architecture of a card.
Saturday, December 16, 2006 5:56:55 PM
Mike
GPUReview Founder
@Track: The ratios are meaningless for several reasons. First, the clock speeds are completely different for the ROPs/TMUs and the unified pipelines (the unified pipelines are 2x faster). Second, screens are not getting bigger, you don't need any more ROPs or texture units because the amount of work they need to do is staying constant while the amount of shader work that needs to be done is increasing dramatically. ATi is right in their assertion that shaders are more important, it just isn't quite here yet.
Saturday, December 16, 2006 6:12:57 PM
@Mike: I did not claim that the ratios were meaninful because they are a weakness. In fact i do not see it as a weekness, but inlight of cards such as the 7950 GX2 wich has less shaders than the X1900XT but performs better, i can only trust the results of benchmarks and not blindly trust ATI in their assertion that shaders are more pletifuly used than textures.
So are u saying that the ratio is fine and NOT a weakness and that u need more shaders, or that the use for shaders is not here yet?
Monday, December 18, 2006 10:35:08 AM
Mike
GPUReview Founder
I'm saying that shaders are in fact more important if you have enough texture horsepower to back it up...but you can still go overboard with shading power, and that's what the x1950xtx did...
Thursday, December 21, 2006 12:21:46 PM
David
Senior Member
[Mike]"I'm saying that shaders are in fact more important if you have enough texture horsepower to back it up...but you can still go overboard with shading power, and that's what the x1950xtx did..."

Lol Mike.Thats what track has been saying all along, Ati did go overboard with the shaders on the x1k series. But so has Nvidia with the 8 series.
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