Hardspell has an article up about some recent pictures of R600 that surfaced in the last 48 hours or so. The chip is huge, but actually doesn't look quite as big as G80, that's the 80nm process coming into play. Check out the translated version at the link below, and thanks to Track for pointing this out.
R600 Die Shots
Posted By: Michael Thomas - 12:08:56 Sun, November 26, 2006
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guest
but seriosly, how big is that chinese coin in comparison to a quarter?
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GPUReview Founder
The 8800s have no weakness because its not like a part of them is bottlenecking the rest. But if i was to say wich part is the weakest, it would have to be the Texture Fill and the Pixel Fill. The Texture fill is 4 times less than the Shader operations (4:1) and th Pixel fill is 5.3 times less (5.3:1). Do u need more than what there already is? ATI dosent think so, and if so then it is a bottlneck and if it is a bottleneck then it IS a weakness because then having more would be better.
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So are u saying that the ratio is fine and NOT a weakness and that u need more shaders, or that the use for shaders is not here yet?
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Senior Member
Lol Mike.Thats what track has been saying all along, Ati did go overboard with the shaders on the x1k series. But so has Nvidia with the 8 series.