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FYI, 112 shader and 96 shader 8800 GTS SLI.

[H]ard|Forum user TerranUp16 brought up a very interesting question about a specific 8800 GTS 112 shader implication. What happens when you attempt to SLI an old 96 shader 8800 GTS with a new 112 shader 8800 GTS? Luckily for TerranUp16 and for us, [H]ard|Forum user XFXSupport (a XFX representative) was right there with the answer:

"The previous and new versions of the 8800GTS 640MB can be used in SLI together. When SLI is enabled the newer version will run as if it had the same amount of Streaming Processors as the previous version, kinda clock itself down a bit."

Using this new information I have made you this pretty picture which is based on the stop light concept. It should be noted that 320MB 112 shader GTSs have not been announced.

8800 GTS SLI chart

 


4 Comments
Thursday, December 13, 2007 7:46:39 PM
Sunny
guest
That is interesting. But I probably wouldn't have thought about mixing different types of GTS's cards anyway. There would have been no reason to buy an upgraded card if it downgrades to the slower cards speed. But then again whatever floats your boat.
Thursday, December 13, 2007 9:28:10 PM
good lord its so clear but confusing at the same time. what if u try to sl ia gtx with it? :)
Friday, December 14, 2007 12:43:48 AM
anonymous
guest
how about a 8800gt 512 with 8800gt 256 and 8800gt with 8800gts 512?
Friday, December 14, 2007 11:03:35 AM
Steve
The Progenitor
@anonymous 8800 GT 512MB 8800 GT 256MB = Yellow
8800 GT 8800 GTS 512MB = Red
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