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View Full Version : Float point card stats on gpu review.


David
01-23-2007, 03:20 AM
Mike i was reading about float 1 and float 4 regarding scalar's and vec4's And looking at the stats I noticed you only count one float op per fragment pipeline, Whether it be Vec4 or Scalar which leads to some surprisingly strange stats because the cards at max theoretical output have more shader op's then it says on you site( aka X1950xtx 48 X 650 X 4 = 124800 and 7900gtx 24 x 4 x 650 = 62400) I'm not Criticizing you i'm just asking why do you only count to the lowest denominator? Is it because not all 4 on vec4 can be used at the same time? Or is it because The brains are what matter not the arms?

Also i wanna know for the R600 are you going to count the card as a 256 pipeline shader op's? Or 64? Which would be more accurate? And which would be better to count on for future reference if Nvidia Stays with scalars and Ati stays with Vec4?

Mike
01-23-2007, 04:24 AM
The answer is, I don't know.

I want to provide the specs in the most relevant form possible, and clearly some changes will need to be made to get there. But I also don't want to confuse people to the point that the specs become meaningless.

I'll figure it out eventually.

David
01-24-2007, 12:36 AM
The answer is, I don't know.

I want to provide the specs in the most relevant form possible, and clearly some changes will need to be made to get there. But I also don't want to confuse people to the point that the specs become meaningless.

I'll figure it out eventually.
Well Mike i hope you figure it out and i think you should probably split the shader operations into 2 groups Float 1 and Float 4 and explain it later.